Designing in 3D with AutoCAD and IntelliCAD
Most design drafters who have used AutoCAD or IntelliCAD software for some time
and who have been creating designs (plans) in two dimensions
(2D), find moving to three dimensional modelling, quite an
intimidating step. There are two inherent problems in making the
transition.
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Firstly, there is the challenge of properly orienting oneself
in a three dimensional design space while working on a 2D
screen.
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Secondly, the complexity of the line work created when you
are working in 3D, can create images which are very
difficult to interpret.
It's not that hard. Provided that you take your learning one step
at a time, it is surprisingly easy to master drawing in 3D. There
are certain basic procedures which, when followed, make 3D
modelling a lot easier than might appear at first. We are biased
of course, but believe that this course will help by showing you
these steps and help overcome the 2D to 3D hurdle.
Sample some course materials:
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Click here
to play a movie (6.2Mb) in which we look at a variety
of 3D models in both the AutoCAD and IntelliCAD
environments. Please note that you do not have to do
anything while the movie plays, just watch!
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Click
here to play a movie (5.5Mb) which shows you how we
used the 3D capabilities of IntelliCAD to create a
model for a garden design where we wanted to give our
client some appreciation of how the finished garden
would look when constructed.
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Syllabus:
Module
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Description
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Extruding Entities
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Creating 3D models by taking a 2D plan design file and
extruding entities in it. We show how
the CHPROP and CHANGE commands can be
used to edit an entity's thickness value, producing an
extrusion in the Z axis. By way of example, we build a
model for a simple courtyard. The ELEVATION
command is introduced - a command which allows placing
entities at different levels in your design. The
practical use of these three commands is shown in the
context of "building" the walls of a 3D house. We then
introduce and explain the importance of controlling
layers when building 3D models. This makes subsequent
rendering of surfaces in the model (from a materials
library) much easier. We develop a default drawing
suitable for the creation of 3D models. As an
extension, we build a 3d model of a simple warehouse.
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The 3DFACE command
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3DFACEs being like an extruded line, can be oriented in
any direction and not just vertically. Various methods
of defining a 3DFACE - typing a coordinate, drawing 2D
and then moving the 3DFACE, stretching a 3DFACE, using
3D point filters, .XY filters, draw in 2D and then
rotate into position, use OSNAP and adjacent geometry.
We briefly introduce the use of construction geometry
to help define reference points in 3D space. We use the
3DFACE entity to create the roof panels of the simple
3D house. We highlight how useful the 3DFACE command
is, but how difficult it is to define the corner points
in 3D space when using the command.
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3DMESH entities
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The 3DMESH command can be used to construct complex
surfaces. A 3D Mesh entity is a series of connected 3D
faces. The surfacing commands REVSURF, TABSURF,
RULESURF and EDGESURF, are used in conjunction with the
3DMESH command to automatically create 3D meshes in
simple ways. The effect of the SURFTAB1 and SURFTAB2
variables, and tips on how they can control the density
of the meshes produced is demonstrated.
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The VPORTS & DVIEW commands
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Previous modules concentrated on techniques for
building 3D models. The value of a block library
containing 3D objects - 3DPlant symbols, furniture,
light poles, benches, table tennis tables etc. is
illustrated. In this module, we illustrate how
important it is to understand and be able to control
your view of the model with VPORTS, VPOINT and the
DVIEW command. We show how perspective views of 3D
models are possible using options within the DVIEW
command.
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Creating Intelligent 3D entities
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Building some 3D objects with appropriate layers and
attributes such that subsequent rendering is made
convenient. The importance of layers for assigning
materials to surfaces.
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The UCS and its operation
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We introduce the UCS and its operation and recommend
that the manipulation of the UCS provides an easy way
to help with drawing in 3D. The previous problems shown
with defining the corners of a 3DFACE entity will be
used as an illustration as the UCS can be initially a
little confusing to understand.
WE will also re-inforce the value and operation
of the VPOINT command at this stage. The VPOINT command
sets the viewing location while the UCS defines the
current drawing plane. We show that the best way to use
VPOINT is to use the "R" (rotate) option. This involves
setting the viewing direction, followed by the viewing
elevation angle. This a very easy way to use, and
understand, the VPOINT command.
To begin with, we show that the best starting point to
show the UCS operation is to set a 3D VPOINT (say,
VPOINT R 30 30) and then the demonstrate several of the
UCS options.
The 3D view will show the UCS icon changing position.
WE make sure that the UCS icon is ON and discuss the
UCS variable UCSICON and its options at this stage. The
most useful UCS functions are illustrated - UCS X 90
(to rotate 90 degrees about the X axis) and UCS Y 90
(to rotate 90 degrees about the Y axis). We show how
these two commands can be used to switch the drawing
planes between the X, Y and Z axes. The UCS W option
which will return you to the WORLD UCS is covered as is
PLAN will revert to looking straight down on the
current UCS. By the end of the module, students should
know enough about the UCS to enable practical 3D
drawing.
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Third Party rendering
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We discuss how a third-party rendering program may be
required to render good 3D images, and show how to
export the AutoCAD 3D geometry in the best possible
way. Comments here address how the values for the
SURFTAB variables, when creating meshes, will have a
key influence on how good the 3D geometry may appear in
a third-party rendering program.
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Solid modelling
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All we've covered so far relates to "surface"
modelling. If appropriate, the specific operation of
"solid" modelling may be introduced. If the students
were mechanical designers then solid modelling would be very helpful
to them. If the students were Architects then solid modelling would be less
helpful. Solid modelling duplicates the way
machine parts are made. You add or subtract material
from a base solid object. This results in some 3D
operations being far easier than surface modelling,
while other operations are much more complex. One issue
which will determine whether you can address solid modelling will be the version
of AutoCAD/IntelliCAD you're using. The standard
version of IntelliCAD doesn't offer solids.
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Preliminaries
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Setting up your CAD program for 3D CAD work. More on
wire frame modelling vs. solid modelling.
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Some 3D Blocks
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Bringing it all together. Given a site plan, part of a
house located on the site and back yard with some
existing trees, your task is to populate the design
with trees and other furniture taken from the
block library. Setting up a site plan for design work.
Using the VPORTS command to save several configurations
for ease of working in 3D. Setting a suitable GRID and
SNAP value, rotating the design grid. Placing edging
and paving on the plan. Examining a composite view of
plant symbols and using them in a garden design.
Scaling 3D blocks for added interest.
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Sample Project 1
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We build a design for an outdoor area in a garden.
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